THE 10 MOST COMMON MIXED MISTAKES - AND HOW TO AVOID THEM
The quality of
mastering
is always from
mixing
or the
quality of the mixdown
dependent. We often get ready-mixed tracks for production. It is important for us that these are of the highest possible quality so that we can offer the perfect
online master
can make! That's why we've compiled the most common mixing mistakes for you. Alternatively, of course, we also offer ours
Online mixing service
1. LIMIT / MAXIMIZE
The final process in mastering is maximizing to the optimal volume. If this step is already carried out during mixing, the options for regulating the loudness during the mastering process are limited. This can then lead to distortion of the individual frequencies.
Our advice:
In order to process the mastering optimally,
no
Limiter
in total
to be available.
2. FILE FORMAT
After the mixdown has been completed, it must be coded. With MP3 encoding, most of the quality is lost, even if not everyone can hear it.
Our advice:
Desirable file formats are
Wave, Aiff, SD2, Wave64 or Podcast Wave
. The bit resolution should be as high as possible,
32 bits
floating point or
24 bit
for other sequencers like Logic or Pro Tools. The sampler rate is also important and should be 44,1 khz for
Redbook CD
, 48 or 96 for DVD-Audio,
Streaming
or video production.
3. HIHAT IN THE MIX
The hihat is in the very frequency range that is most sensitive to the human ear, between 1000 and 4000 Hz. It is often used in a
mixdown
mixed too dominantly, which is difficult or impossible to compensate for later in the mastering, since there are other tracks in this frequency range, such as voice, synthesizer or snare drum.
Our advice:
I prefer the hihat in the mix
take something back
, can later be highlighted in the master.
4. VOICE VOLUME
Basically, it is not easy to strike a balance between a voice and the various instruments. Mastering is about getting the best overall sound out of a song. Changing the voice or individual instruments in a finished mix is only possible to a limited extent. Therefore, when mastering it is not always possible to put a voice that is too quiet in the foreground and make it louder.
Our advice:
It is important to ensure that the balance between the voices and the instruments is balanced during production. It is helpful if there are two mixdowns, one
Vocal-up version
and on the other hand one
Vocal-down version,
to be created.
5. REVERB PART OF THE VOICE
The question of how much space should be allocated to the main vocals in a track usually leads to extensive discussions during
Mixing
The decision is partly a matter of taste, but also depends on the tempo of the song. If you want to achieve maximum loudness at the end of the mastering, you must
Compressor
and
Limiter
This makes the quiet passages louder, while the loud parts are not maximized, so the dynamics are reduced. The quiet parts usually include the reverb; if it has too much room content, it will be disproportionately amplified. To avoid excessive reverberation, only the compression can be reduced or the
stereo image
be reduced. However, both processes lead to a minimization of the overall result.
Our advice:
It is important to be aware of this problem and to keep it in mind when mixing down and when in doubt, that
reverb
- Minimize share.
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You don’t want to deal with mixing, but would rather be creative and make music?
6. SNARE DRUM VOLUME
Since the snare drum contains quite strong transients (the first rapid impulses of a percussion instrument), it often fades into the background during the mastering process. Since they are important for shaping a sound, they have a high level and are usually very energetic. Unfortunately, this is then attacked when limiting.
Our advice:
The snare drum should not be too loud in the mix, otherwise it will unfortunately be lost during mastering. However, you can make them easily audible, which is particularly important if you want to increase the loudness through mastering.
7. BASS DRUM VOLUME
If you start with
mixing,
with the bass drum and adding more and more instruments in the further steps, the attack (between 1000 and 3000 Hz) of the bass drum falls more and more into the background. This has to do with the fact that there are different sounds in this middle frequency range, e.g. voices, guitars in the
Rock mixing,
Synths at EDM
. These then cover up the attack of the bass drum, which is still clearly audible at the beginning. This is known as the masking effect. It is almost impossible to make them more audible during the mastering process, since the equalizer mainly amplifies the instruments that are already in the foreground.
Our advice:
It is better to use two bass drums if boosting the corresponding frequencies is not enough when mixing. One kick drum is only responsible for the low frequencies (everything below 200 Hz) and the other for all high frequencies (attack). If you filter out all frequencies below 500 Hz with a high-pass filter, they can then be controlled in the mix so that the attack is loud enough.
8. SUBBASS
One of the most important tasks in mastering is the bass range. Superimposing the low frequencies of the bass requires a lot of sensitivity. In addition, about 90% of the files delivered to us are, unfortunately still, too much below 100 hz in the side signals.
Our advice:
It is important that the low frequency range between
20 and 150 Hz is not lost
. Especially for
HipHop/
, rock
/Pop productions this is important! Make sure that your bass range stays mono!
9. “S” IN THE VOCAL
In many
vocal recordings
there is the problem of the "s" being too sharp. This is particularly problematic if you double voices, as it can lead to shifts in the "s" sound. There is a compressor that can minimize the problematic "s" sounds, but this operates in a fairly narrow frequency range. This can also be used for mastering, but this affects the entire title and not just the problematic parts. This means that all instruments in the same frequency range are also compressed, i.e. mainly the snare drum and hihat.
Our advice:
If there is a problem with the "S" sound, the de-esser should be used in the mixdown. However, this must be included
great care
happen because this device forms a “ch” from an “s” and the overall sound image of the voice has to be compromised due to excessive reduction.
10. PHASE CANCELLATION
When two waves of the same frequency meet, which are only slightly offset in time, a wave occurs
phase cancellation
. This leads to interference, which can lead to a reduction in the level or even to a complete cancellation of the respective frequency. This problem is mainly found in the low frequency ranges. They can be caused by technical errors or by modulation effects (e.g. flanger, chorsus, phaser) or when recording a single sound source with multiple microphones. It is important to also switch the mix to mono to check that the bass has not become too quiet, otherwise the track is dead
mono compatible.
Our advice:
It's important that
Mono Compatibility
to be observed during the mixing; this can be done, for example, with the phase correlator display instrument. Small phase shifts can hardly be avoided, or are even often accepted in order to make the sound more interesting. It is important to note that in the low frequencies (
below 200Hz
) no shifts occur, as this will have significant consequences.
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